Godot Engine 3.2Alpha
继承于Resource < Reference < Object
,是一种资源类型,作用是把各种网格格式解析成一种Godot的中间格式
常用属性
类型属性名说明Vector2lightmap_size_hint
常用方法
类型方法名说明Shapecreate_convex_shape ( ) constMeshcreate_outline ( float margin ) constShapecreate_trimesh_shape ( ) constTriangleMeshgenerate_triangle_mesh ( ) constPoolVector3Arrayget_faces ( ) constintget_surface_count ( ) constArraysurface_get_arrays ( int surf_idx ) constArraysurface_get_blend_shape_arrays ( int surf_idx ) constMaterialsurface_get_material ( int surf_idx ) const