文章目录
FileHelper类
- FileHelper类
- 测试
所有均为静态方法
#FileHelper.gd
class_name FileHelper
#非加密存储
static func save(path,data):
var file = File.new()
file.open(path,File.WRITE)#File.WRITE是写模式,并且如果文件不存在会自动新建文件
file.store_string(var2str(data))
file.close()
#非加密读取
static func read(path,default_data):
var data = default_data
var file = File.new()
file.open(path,File.READ_WRITE)#File.READ_WRITE是读写模式,并且如果文件不存在会自动新建文件
var content :String = file.get_as_text()
if not content.empty():
data = str2var(content)
file.close()
return data
#加密存储
static func save_encrypted(path,data,key):
var file = File.new()
file.open_encrypted_with_pass(path,File.WRITE,key)
file.store_string(var2str(data))
file.close()
#加密读取
static func read_encrypted(path,key,default_data):
var data = default_data
var file = File.new()
file.open_encrypted_with_pass(path,File.READ_WRITE,key)
var content :String = file.get_as_text()
if not content.empty():
data = str2var(content)
file.close()
return data
测试
extends Node
func _ready():
var weapon = {"gun":"ak47","bullet":123}
var player_data = {"name":"godot","hp":50,"weapon":weapon}
save("user://player_data.res",player_data)
print("普通文件:" + str(read("user://player_data.res",{})))
save_encrypted("user://player_data.res",player_data, OS.get_unique_id())
print("加密文件:" + str(read_encrypted("user://player_data.res", OS.get_unique_id(),{})))
输出结果
普通文件:{hp:50, name:godot, weapon:{bullet:123, gun:ak47}}
加密文件:{hp:50, name:godot, weapon:{bullet:123, gun:ak47}}
普通文件的内容
{
"hp": 50,
"name": "godot",
"weapon": {
"bullet": 123,
"gun": "ak47"
}
}
加密文件的内容
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