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Unity-ZipHelper类封装

Jave.Lin 发布时间:2018-05-18 15:13:06 ,浏览量:2

Reference DLL

ICSharpCode.SharpZipLib.dll SharpZipLib Git samples, src都有

Usage
// 只能在Unity的 Coroutine内调用哦
StartCoroutine(_Coroutine());
private IEnumerator _Coroutine()
{
    Debug.Log("uncompress enter...");
    var zipFile = "x:/xxx/xxx.zip";
    var toFolder = "x:/xxx/xxx";
    var async = ZipHelper.UncompressToAsync(zipFile, toFolder, true);
    async.onProgress = context =>
    {
        Debug.Log($"uncompress progress percentage:{context.percentage.ToString("0.000")}");
    };
    async.onComplete = context =>
    {
        Debug.Log($"uncompress complete complete:{context.complete}");
    };
    async.onError = context => 
    {
        Debug.Log($"uncompress error :{context.error.ToString()}");
    };
    yield return async.Start();
    Debug.Log("uncompress exit...");
}
Code
//------------------------------------------------------------------------
// Craeted by Jave.Lin 5/18/2018 1:06:42 PM
//------------------------------------------------------------------------

using ICSharpCode.SharpZipLib.Zip;
using System;
using System.Collections;
using System.IO;
using UnityEngine;

namespace Assets.Scripts
{
    /// 
    /// [des]
    /// author  :   Jave.Lin
    /// date    :   5/18/2018 1:06:42 PM
    /// 
    public static class ZipHelper
    {
        public static void CompressTo(string folder, string toFile)
        {
            FastZip zip = new FastZip();
            zip.CreateZip(toFile, folder, true, "");
        }
        public static ZipUncompressAsync UncompressToAsync(string zipFile, string toFolder, bool createdFolder = true)
        {
            var ret = new ZipUncompressAsync(createdFolder);
            ret.context.zipFile = zipFile;
            ret.context.toFolder = toFolder;
            return ret;
        }
        public static bool ExtractZip(byte[] zipBytes, string toFolder)
        {
            try
            {
                byte[] writeBuffer = new byte[2048];
                using (MemoryStream ms = new MemoryStream(zipBytes))
                {
                    using (ZipInputStream zis = new ZipInputStream(ms))
                    {
                        ZipEntry entity = null;
                        while ((entity = zis.GetNextEntry()) != null)
                        {
                            if (!string.IsNullOrEmpty(entity.Name))
                            {
                                var fileName = Utils.PathCombine(toFolder, entity.Name);
                                var parent = Path.GetDirectoryName(fileName);
                                if (!Directory.Exists(parent)) Directory.CreateDirectory(parent);
                                using (var fs = File.Create(fileName))
                                {
                                    var size = 0;
                                    while ((size = zis.Read(writeBuffer, 0, writeBuffer.Length)) > 0)
                                    {
                                        fs.Write(writeBuffer, 0, size);
                                    }
                                }
                            }
                        }
                    }
                }
                Array.Resize(ref writeBuffer, 0);
                return true;
            }
            catch (Exception)
            {
                return false;
            }
        }
    }
    public delegate void OnZipUncompressProgress(ZipUncompressContext context);
    public delegate void OnZipUncompressComplete(ZipUncompressContext context);
    public delegate void OnZipUncompressError(ZipUncompressContext context);
    public struct ZipUncompressContext
    {
        public string zipFile;
        public string toFolder;
        public float percentage;
        public bool done;
        public bool isError;
        public Exception error;
    }
    public class ZipUncompressAsync
    {
        public OnZipUncompressProgress onProgress;
        public OnZipUncompressComplete onComplete;
        public OnZipUncompressError onError;

        public ZipUncompressContext context;

        private bool createdFolder;
        public ZipUncompressAsync(bool createdFolder = true)
        {
            this.createdFolder = createdFolder;

            context = new ZipUncompressContext();
        }
        public IEnumerator Start()
        {
            if (createdFolder)
            {
                if (!Directory.Exists(context.toFolder))
                {
                    Directory.CreateDirectory(context.toFolder);
                }
            }
#if UNITY_ANDROID && !UNITY_EDITOR
            var saReader = Utils.GetMgr().LoadByURI(context.zipFile);
            yield return saReader.Start();

            if (saReader.pError != null)
            {
                context.done = true;
                context.error = saReader.pError;
                context.isError = true;
                onError?.Invoke(context);
                yield break;
            }

            //// 这种方式在android下会报错,改用:ZipHelper.ExtractZip,原因不明
            //using (var ms = new MemoryStream(saReader.pData))
            //{
            //    var events = new FastZipEvents();
            //    events.ProgressInterval = TimeSpan.FromSeconds(0.1f);
            //    events.Progress = (sender, e) =>
            //    {
            //        context.percentage = e.PercentComplete;
            //        onProgress?.Invoke(context);
            //    };
            //    events.CompletedFile = (sender, e) =>
            //    {
            //        events.Progress = null;
            //        events.CompletedFile = null;
            //        events.FileFailure = null;
            //        events.DirectoryFailure = null;
            //        context.done = true;
            //        onComplete?.Invoke(context);
            //    };
            //    events.FileFailure = (sender, e) =>
            //    {
            //        events.Progress = null;
            //        events.CompletedFile = null;
            //        events.FileFailure = null;
            //        events.DirectoryFailure = null;
            //        context.done = true;
            //        context.error = e.Exception;
            //        context.isError = true;
            //        onError?.Invoke(context);
            //    };
            //    events.DirectoryFailure = (sender, e) =>
            //    {
            //        events.Progress = null;
            //        events.CompletedFile = null;
            //        events.FileFailure = null;
            //        events.DirectoryFailure = null;
            //        context.done = true;
            //        context.error = e.Exception;
            //        context.isError = true;
            //        onError?.Invoke(context);
            //    };
            //    FastZip zip = new FastZip(events);
            //    zip.ExtractZip(ms, context.toFolder, FastZip.Overwrite.Always, (s) => false, "", "", false, false);
            //}

            ZipHelper.ExtractZip(saReader.pData, context.toFolder);
            context.done = true;
#else
            var events = new FastZipEvents();
            events.ProgressInterval = TimeSpan.FromSeconds(0.1f);
            events.Progress = (sender, e) =>
            {
                context.percentage = e.PercentComplete;
                onProgress?.Invoke(context);
            };
            events.CompletedFile = (sender, e) =>
            {
                events.Progress = null;
                events.CompletedFile = null;
                events.FileFailure = null;
                events.DirectoryFailure = null;
                context.done = true;
                onComplete?.Invoke(context);
            };
            events.FileFailure = (sender, e) =>
            {
                events.Progress = null;
                events.CompletedFile = null;
                events.FileFailure = null;
                events.DirectoryFailure = null;
                context.done = true;
                context.error = e.Exception;
                context.isError = true;
                onError?.Invoke(context);
            };
            events.DirectoryFailure = (sender, e) =>
            {
                events.Progress = null;
                events.CompletedFile = null;
                events.FileFailure = null;
                events.DirectoryFailure = null;
                context.done = true;
                context.error = e.Exception;
                context.isError = true;
                onError?.Invoke(context);
            };
            FastZip zip = new FastZip(events);
            zip.ExtractZip(context.zipFile, context.toFolder, "");
#endif
            while (!context.done)
            {
                yield return null;
            }
        }
    }
}
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