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Docs
- [GDC16] Optimizing the Graphics Pipeline with Compute
- SIGGRAPH 2015: Advances in Real-Time Rendering in Games G — PU-Driven Rendering Pipelines
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知乎
- [Siggraph15] GPU-Driven Rendering Pipelines
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UE
- Precomputed Visibility Volume
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Unity
- OcclusionCulling
- Occlusion culling CPU spike in profiler - unity 自带的 OC 就是 CPU Profile 尖刺太多
Occlusion Culling 相关
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