Godot Engine 3.2 Alpha2
tscn即Godot的场景文件,t代表text scn是scene的缩写,是一种人类可读的文本格式。
例如下面这个场景
其场景文件的内容如下:
[gd_scene load_steps=7 format=2] [ext_resource path="res://my_font.tres" type="DynamicFont" id=1] [ext_resource path="res://mesh_instance.gd" type="Script" id=2] [ext_resource path="res://hud.tscn" type="PackedScene" id=3] [sub_resource type="ViewportTexture" id=1] viewport_path = NodePath("mesh_instance/sprite_3d/viewport") [sub_resource type="CubeMesh" id=2] [sub_resource type="ViewportTexture" id=3] viewport_path = NodePath("mesh_instance/sprite_3d/viewport") [node name="game" type="Node"] [node name="camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10.3015 ) [node name="sprite_3d" parent="camera" instance=ExtResource( 3 )] texture = SubResource( 1 ) [node name="mesh_instance" type="MeshInstance" parent="."] transform = Transform( 0.82934, 0, 0.558744, 0, 1, 0, -0.558744, 0, 0.82934, 0, 0, 0 ) mesh = SubResource( 2 ) material/0 = null script = ExtResource( 2 ) [node name="sprite_3d" parent="mesh_instance" instance=ExtResource( 3 )] texture = SubResource( 3 ) [node name="label" type="Label" parent="mesh_instance/sprite_3d/viewport" index="0"] margin_right = 40.0 margin_bottom = 14.0 custom_fonts/font = ExtResource( 1 ) text = "Hello" [editable path="mesh_instance/sprite_3d"]