1、player1面板
2、player下加上一个摄像机。
3、脚本如下:
public class player : MonoBehaviour { private float moveSpeed;//摄像机的移动速度 public GameObject Eye; void Start() { moveSpeed = -8; } Vector3 rot = new Vector3(0, 0, 0); void Update() { //鼠键控制移动 WASD(); if (Input.anyKey) { this.GetComponent().constraints = RigidbodyConstraints.FreezeRotation; } else { this.GetComponent().constraints = RigidbodyConstraints.FreezeAll; } } ////// 鼠键控制player移动 ///void WASD() { if (Input.GetMouseButton(1)) { if (Input.GetAxis("Mouse X") != 0) { //Debug.Log(Input.GetAxis("Mouse X"));