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C#进行UGUI Button、Slider、Toggle、Dropdown等核心方法

苍狼王unity学院 发布时间:2019-01-11 16:07:08 ,浏览量:7

C#进行UGUI的Button、Slider、Toggle、Dropdown等的开发 本案例下载地址:https://download.csdn.net/download/qq_39646949/11545286 1、Button使用 private Button m_CloseButton; m_CloseButton=this.GetComponent(); m_CloseButton.onClick.AddListener(MyCloseEvent); private void MyCloseEvent() { } 2、Slider使用 //Slider滑动条控制音量调节大小。 private Slider m_Volume; private AudioSource m_Audio; m_Volume= this.GetChild(2).GetComponentInChildren(); m_Volume.onValueChanged.AddListener(x => MyVolume()); public void MyVolume() { m_Audio.volume = m_Volume.value; }

3、Toggle使用 //Toggle控制音乐的打开和关闭。 private Toggle m_Music; private string m_AudioListener= “Main Camera”; m_Music= this.GetChild(4).GetComponentInChildren(); m_Music.onValueChanged.AddListener(isOn =>MyMusic()); public void MyMusic() { if (m_Music.isOn) {GameObject.Find(m_AudioListener).GetComponent().enabled = true; } else {GameObject.Find(m_AudioListener).GetComponent().enabled = false; } } 4、下拉列表Dropdown的使用 4.1,使用下拉列表Dropdown来调节屏幕分辨率。 private Dropdown m_Resoluting; m_Resoluting = this.GetChild(1).GetComponentInChildren(); //获得屏幕默认的分辨率。 Resolution[] resolutions = Screen.resolutions; m_Resoluting.options = new List(); int count = resolutions.Length; for (int i = count-1; i >0; i–) { m_Resoluting.options.Add(new Dropdown.OptionData(resolutions[i].width + “x” + resolutions[i].height)); } m_Resoluting.captionText.text= Screen.currentResolution.width+“x” + Screen.currentResolution.height; m_Resoluting.onValueChanged.AddListener(x=> MySoluting()); public void MySoluting( ) { string[] strArr = m_Resoluting.captionText.text.Split(‘x’); Screen.SetResolution(int.Parse(strArr[0]), int.Parse(strArr[1]), true); } 4.2,使用下拉列表Dropdown来调节屏幕画质。 private Dropdown m_Quality; m_Quality = this.GetChild(3).GetComponentInChildren(); m_Quality.onValueChanged.AddListener(x=> MyQuality()); public void MyQuality( ) { string text = m_Quality.captionText.text; switch (text) { case “最高质量”: QualitySettings.SetQualityLevel(5, true); break; case “高质量”: QualitySettings.SetQualityLevel(4, true); break; case “中等质量”: QualitySettings.SetQualityLevel(3, true); break; case “低质量”: QualitySettings.SetQualityLevel(2, true); break; case “最低质量”: QualitySettings.SetQualityLevel(1, true); break; default: break; } Debug.Log(“int.Parse(text)”+ text +" 质量:" + Enum.Parse(typeof(QualityLevel), QualitySettings.GetQualityLevel().ToString()).ToString()); } 5、今天先写到这里,GetComponent后面有问题的,自己看着改一下,剩余的后面再添加,

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