1、看代码逻辑
/// /// 命令行 /// private void ParseCommandLine() { string[] CommandLineArgs = Environment.GetCommandLineArgs();
#if !UNITY_EDITOR foreach ( var item in CommandLineArgs ) { if ( item == “–import” ) { ImportSinglePlayerData(); } } #elif DATA_BASE_MERGE ImportSinglePlayerData(); #endif }
private void ImportSinglePlayerData() {
string backupPath = Application.dataPath.Substring( 0, Application.dataPath.LastIndexOf( '/' ) ) + "/data_for_update/";
string tgtFilePath = Application.dataPath+ "/StreamingAssets/Upload/DrillMissionRecord";
string srcFilePath = backupPath+ "DrillMissionRecord";
}