如以下代码,重点看:ConsoleManager.Show()的位置注释即可;
using System;
using System.Collections.Generic;
using System.Windows;
using System.IO;
using System.Security;
using System.Runtime.InteropServices;
using System.Diagnostics;
namespace GameLanguagePicker
{
///
/// 该类源于Stackoverflow 的一问题贴的回答:
/// 问题:No output to console from a WPF application?
/// 地址:http://stackoverflow.com/questions/160587/no-output-to-console-from-a-wpf-application/718505
///
[SuppressUnmanagedCodeSecurity]
public static class ConsoleManager
{
private const string Kernel32_DllName = "kernel32.dll";
[DllImport(Kernel32_DllName)]
private static extern bool AllocConsole();
[DllImport(Kernel32_DllName)]
private static extern bool FreeConsole();
[DllImport(Kernel32_DllName)]
private static extern IntPtr GetConsoleWindow();
[DllImport(Kernel32_DllName)]
private static extern int GetConsoleOutputCP();
public static bool HasConsole
{
get { return GetConsoleWindow() != IntPtr.Zero; }
}
///
/// Creates a new console instance if the process is not attached to a console already.
///
public static void Show()
{
//#if DEBUG
if (!HasConsole)
{
AllocConsole();
InvalidateOutAndError();
}
//#endif
}
///
/// If the process has a console attached to it, it will be detached and no longer visible. Writing to the System.Console is still possible, but no output will be shown.
///
public static void Hide()
{
//#if DEBUG
if (HasConsole)
{
SetOutAndErrorNull();
FreeConsole();
}
//#endif
}
public static void Toggle()
{
if (HasConsole)
{
Hide();
}
else
{
Show();
}
}
static void InvalidateOutAndError()
{
Type type = typeof(System.Console);
System.Reflection.FieldInfo _out = type.GetField("_out",
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
System.Reflection.FieldInfo _error = type.GetField("_error",
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
System.Reflection.MethodInfo _InitializeStdOutError = type.GetMethod("InitializeStdOutError",
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
Debug.Assert(_out != null);
Debug.Assert(_error != null);
Debug.Assert(_InitializeStdOutError != null);
_out.SetValue(null, null);
_error.SetValue(null, null);
_InitializeStdOutError.Invoke(null, new object[] { true });
}
static void SetOutAndErrorNull()
{
Console.SetOut(TextWriter.Null);
Console.SetError(TextWriter.Null);
}
}
///
/// @author Jave.Lin
/// @date 2014-1-9
///
public class Programs
{
[STAThread]
public static void Main(string[] args)
{
try
{
var listArgs = new List(args);
//listArgs.Add("-h");
listArgs.Add("-p");
listArgs.Add(@"E:\myWork");
if (listArgs.Count == 0 || !listArgs.Contains("-h")) // 可视化操作
{
var win = new MainWindow();//你要启动的Window类;就是你继承自Window类的类,并加载了一些.xaml(不加也可以)的窗体类;
Application app = new Application();//自己去new一个,或使用当前这个App也可以(它也是继承Application)
app.MainWindow = win;
//来种方式启动;
//第一种:
//wb.Show();
//app.Run();//以MainWindow作为启动窗体
//第二种
var pIdx = listArgs.IndexOf("-p");
if (pIdx != -1)
{
win.pathTextBox.Text = win.Picker.Path = listArgs[pIdx + 1];
win.Start();
}
app.Run(win);//以指定的Window来启动
}
else // 控制台式操作
{
// 如果这里不申请控制台,后台,所有用到:Console的API都会报:句柄无效的IO异常;
// 可能是WPF 项目配置,还是其它的,在启动时,将Console指定了输出流吧;这个希望有知道的朋友可以告知一下
ConsoleManager.Show();
if (listArgs.Contains("-?") || (listArgs.Count > 1 && listArgs[0].ToLower() == "help") || !listArgs.Contains("-h") || !listArgs.Contains("-p"))
{
ShowUsage();
Console.ReadLine();
}
else
{
var picker = new Picker();
var left = Console.CursorLeft;
var top = Console.CursorTop;
var pIdx = listArgs.IndexOf("-p");
picker.Path = listArgs[pIdx + 1];
picker.Start((value, max) =>
{
// progress
Console.SetCursorPosition(left, top);
Console.WriteLine(string.Format("提取进度:{0} / {1}", value, max));
}, () =>
{
// complete
//Console.SetCursorPosition(left, top);
Console.WriteLine(string.Format("提取完成:{0}, 耗时:{1}", picker.FileCount, picker.ElapsedTime));
Console.ReadLine();
}, (er) =>
{
// error
throw er;
});
}
}
//Console.SetCursorPosition
Console.ReadLine();
//Console.ReadKey();
}
catch (Exception er)
{
Console.WriteLine("Exception!");
Console.WriteLine(er.ToString());
}
}
private static void ShowUsage()
{
Console.WriteLine("usage : GameLanguagePicker.exe [-options]");
Console.WriteLine("-options:");
Console.WriteLine("\t[-h]\t加-h说明:控制台方式操作,否则为:可视化窗口操作;不加则默认是:可视化窗口操作");
Console.WriteLine("\t[-p pathValue]\t指定要提取的路径,-p pathValue必须成对出现");
//Console.ReadLine();
}
}
}