Example:
var image = GetComponent();
image
.SetColor(Color.white)
.SetColor(1f, 1f, 1f)
.SetColor(1f, 1f, 1f, 1f)
.SetColorAlpha(1f)
.SetMaterial(null)
.SetRaycastTarget(true);
Extension:
using UnityEngine;
using UnityEngine.UI;
namespace SK.Framework
{
///
/// 图像相关拓展
///
public static class GraphicExtension
{
///
/// 设置颜色值
///
/// 类型
/// 实例
/// 颜色值
/// 实例
public static T SetColor(this T self, Color color) where T : Graphic
{
self.color = color;
return self;
}
///
/// 设置颜色值
///
/// 类型
/// 实例
/// 颜色r值
/// 颜色g值
/// 颜色b值
/// 实例
public static T SetColor(this T self, float r, float g, float b) where T : Graphic
{
Color color = self.color;
color.r = r;
color.g = g;
color.b = b;
self.color = color;
return self;
}
///
/// 设置颜色值
///
/// 类型
/// 实例
/// 颜色r值
/// 颜色g值
/// 颜色b值
/// 颜色a值
/// 实例
public static T SetColor(this T self, float r, float g, float b, float a) where T : Graphic
{
Color color = self.color;
color.r = r;
color.g = g;
color.b = b;
color.a = a;
self.color = color;
return self;
}
///
/// 设置颜色Alpha值
///
/// 类型
/// 实例
/// alpha值
/// 实例
public static T SetColorAlpha(this T self, float alpha) where T : Graphic
{
Color color = self.color;
color.a = alpha;
self.color = color;
return self;
}
///
/// 设置材质球
///
/// 类型
/// 实例
/// 材质球
/// 实例
public static T SetMaterial(this T self, Material material) where T : Graphic
{
self.material = material;
return self;
}
///
/// 设置RaycastTarget属性
///
/// 类型
/// 实例
/// raycast target
/// 实例
public static T SetRaycastTarget(this T self, bool raycastTarget) where T : Graphic
{
self.raycastTarget = raycastTarget;
return self;
}
}
}