1、
StartCoroutine((LoadAssetBundle(ServerAPI.serverAddress + ServerAPI.getImage + "?fileName=chengke.assetbundle", "chengke")));
/// 加载模型。
public static IEnumerator LoadAssetBundle(string url, string GoName)
{
UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(url);
yield return request.SendWebRequest();
AssetBundle ab = DownloadHandlerAssetBundle.GetContent(request);
//使用里面的资源
GameObject wallPrefab = ab.LoadAsset(GoName);
GameObject.Instantiate(wallPrefab);
ab.Unload(true);
}
自己的C#框架_第9篇之加载WEB服务器端的unity模型AB包
关注
打赏