一、搭建服务端
1.安装Node.js。从官网下载node.js,下载后双击安装文件,选择自动安装工具,其余都点下一步即可。
2.在D:\Tmp下新建文件夹SocketServer1,在SocketServer1中新建文件index.js。index.js内容如下。
const WebSocket = require('ws')
const wss = new WebSocket.Server({ port: 8080 },()=>{
console.log('server started')
})
wss.on('connection', function connection(ws) {
ws.on('message', (data) => {
console.log('data received \n %o',data)
ws.send(data);
})
})
wss.on('listening',()=>{
console.log('listening on 8080')
})
4.启动cmd,并转到SocketServer1文件夹下,使用如下命令安装socket.io
npm install socket.io
5.启动服务端,Ctrl+C可停止服务端。
node index.js
二、编写客户端
1.下载NuGetForUnity(https://github.com/GlitchEnzo/NuGetForUnity/releases/tag/v3.0.2)
2.新建unity工程,导入NuGetForUnity.3.0.2.unitypackage到Unity 3.下载WebSocketSharp-netstandard
4.创建一个空实体,挂上一个代码WsClient
using UnityEngine;
using WebSocketSharp;
public class WsClient : MonoBehaviour
{
WebSocket ws;
private void Start()
{
ws = new WebSocket("ws://localhost:8080");
ws.Connect();
ws.OnMessage += (sender, e) =>
{
Debug.Log("Message Received from " + ((WebSocket)sender).Url + ", Data : " + e.Data);
};
}
private void Update()
{
if (ws == null)
{
return;
}
if (Input.GetKeyDown(KeyCode.Space))
{
ws.Send("Hello");
}
}
}
3.运行unity程序,按空格,即可看到服务端收到hello。