using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
//通过拖动标题栏移动对话框(面板)
public class DragDialogByTitleBar : MonoBehaviour, IPointerDownHandler, IDragHandler{
//鼠标按下位置
private Vector2 _ptStartMousePoint;
//对话框(面板)初始位置
private Vector3 _ptStartDialogPoint;
//对话框(面板)
private RectTransform _dlgRt;
//对话框(面板)父实体
private RectTransform _dlgParentRt;
void Awake () {
_dlgRt = transform.parent as RectTransform;
_dlgParentRt = _dlgRt.parent as RectTransform;
}
//按下鼠标
public void OnPointerDown (PointerEventData data) {
_ptStartDialogPoint = _dlgRt.localPosition;
RectTransformUtility.ScreenPointToLocalPointInRectangle (_dlgParentRt, data.position, data.pressEventCamera, out _ptStartMousePoint);
}
//拖拽
public void OnDrag (PointerEventData data) {
if (_dlgRt == null || _dlgParentRt == null)
return;
Vector2 localPointerPosition;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle (_dlgParentRt, data.position, data.pressEventCamera, out localPointerPosition)) {
Vector3 offsetToOriginal = localPointerPosition - _ptStartMousePoint;
_dlgRt.localPosition = _ptStartDialogPoint + offsetToOriginal;
}
ClampToWindow ();
}
//将窗口限定在屏幕内
void ClampToWindow () {
Vector3 pos = _dlgRt.localPosition;
Vector3 minPosition = _dlgParentRt.rect.min - _dlgRt.rect.min;
Vector3 maxPosition = _dlgParentRt.rect.max - _dlgRt.rect.max;
pos.x = Mathf.Clamp (_dlgRt.localPosition.x, minPosition.x, maxPosition.x);
pos.y = Mathf.Clamp (_dlgRt.localPosition.y, minPosition.y, maxPosition.y);
_dlgRt.localPosition = pos;
}
}