1.LineRenderer默认是朝向相机的,需要修改朝向Z轴模式
2.修改LineRenderer所在物体的Z轴
Vector3 direct = ptNodes[0] - MyPlanet.ins.transform.position;
transform.rotation = Quaternion.LookRotation(-direct, MyPlanet.ins.transform.up);
1.LineRenderer默认是朝向相机的,需要修改朝向Z轴模式
2.修改LineRenderer所在物体的Z轴
Vector3 direct = ptNodes[0] - MyPlanet.ins.transform.position;
transform.rotation = Quaternion.LookRotation(-direct, MyPlanet.ins.transform.up);
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