html部分:
<div class="keys"> <div data-key="65" class="key"> <kbd>A</kbd> <span class="sound">clap</span> </div> <div data-key="83" class="key"> <kbd>S</kbd> <span class="sound">hihat</span> </div> <div data-key="68" class="key"> <kbd>D</kbd> <span class="sound">kick</span> </div> <div data-key="70" class="key"> <kbd>F</kbd> <span class="sound">openhat</span> </div> <div data-key="71" class="key"> <kbd>G</kbd> <span class="sound">boom</span> </div> <div data-key="72" class="key"> <kbd>H</kbd> <span class="sound">ride</span> </div> <div data-key="74" class="key"> <kbd>J</kbd> <span class="sound">snare</span> </div> <div data-key="75" class="key"> <kbd>K</kbd> <span class="sound">tom</span> </div> <div data-key="76" class="key"> <kbd>L</kbd> <span class="sound">tink</span> </div> </div> <audio data-key="65" src="sounds/clap.wav"></audio> <audio data-key="83" src="sounds/hihat.wav"></audio> <audio data-key="68" src="sounds/kick.wav"></audio> <audio data-key="70" src="sounds/openhat.wav"></audio> <audio data-key="71" src="sounds/boom.wav"></audio> <audio data-key="72" src="sounds/ride.wav"></audio> <audio data-key="74" src="sounds/snare.wav"></audio> <audio data-key="75" src="sounds/tom.wav"></audio> <audio data-key="76" src="sounds/tink.wav"></audio>
图片展示:
注意一下: div为动画,audio为声音.
css部分:
*{padding: 0px;margin: 0px;list-style: none;font-family: sans-serif;} html{ font-size: 12px; } .keys { display: flex; min-height: 100vh; align-items: center; justify-content: center; flex: 1; } .key { border: 0.4rem solid black; border-radius: .5rem; font-size: 1.5rem; padding: 1rem .5rem; transition: all .07s ease; text-align: center; color: white; width: 10rem; background: rgba(0,0,0,0.4); text-shadow: 0 0 .5rem black; } .playing { transform: scale(1.1); border-color: #ffc600; box-shadow: 0 0 1rem #FFC600; } kbd { display: block; font-size: 4rem; } .sound { font-size: 1.2rem; letter-spacing: .1rem; color: #ffc600; text-transform: uppercase; }
图片描述:
注意一下这里:
我只说最难点:flex:1;代表太大了就缩小到占满整个body的部分(系统合理分配),太小了就扩大到合适到占满整个整个body的地步(系统合理分配).
js部分:
<script> function removeTransition(e) { if (e.propertyName !== 'transform') return; e.target.classList.remove('playing'); } function playSound(e) { const audio = document.querySelector(`audio[data-key="${e.keyCode}"]`); const key = document.querySelector(`div[data-key="${e.keyCode}"]`); if (!audio) return; key.classList.add('playing'); audio.currentTime=0; audio.play(); } const keys = Array.from(document.querySelectorAll('.key')); keys.forEach(key => key.addEventListener('transitionend', removeTransition)); window.addEventListener('keydown', playSound); </script>
图片展示:
注意一下: 整块项目的代码逻辑: js核心逻辑: 当窗口察觉到了你按下了有上面图片中的某一个键时,就playing(动画)起来,并且音乐从0开始播放。当playing与play():(声音)也就是动画结束之后,就移除动画. 注意一下: 要用什么得先获取 第二;先判断是否有这种东西
if (!audio) return;
第三:说
`if(e.propertyName!=="transform")return;`
这里还没有发生你说还要做什么??是吧。