#include #include /************************************************************************/ /* 坐标栈 实现操作坐标数据类型的栈 坐标为二维坐标{x, y} */ /************************************************************************/ typedef struct tag_coordinate { int x; int y; }Coordinate; void printCoordinate(Coordinate *coor) { printf("(%d, %d)\n", coor->x, coor->y); } #define STACK_CAPACITY 5 typedef struct tag_stack { Coordinate *pBuffer; //指向栈中用于存放数据的内存 int top; //栈顶 int length; //栈中实际元素个数 }Stack; bool InitStack(Stack **pStack); //分配内存初始化栈空间,设定栈容量,栈顶 void DestroyStack(Stack *pStack); //回收栈空间内存 bool StackEmpty(Stack *pStack); //判定栈是否为空,为空返回true,非空返回false bool StackFull(Stack *pStack); //判定栈是否已满,为满返回true,不满返回false void ClearStack(Stack *pStack); //清空栈 int StackLength(Stack *pStack); //已有元素的个数 bool Push(Stack *pStack, Coordinate *elem); //元素入栈,栈顶上升 bool Pop(Stack *pStack,Coordinate *elem); //元素出栈,栈顶下降 void StackTraverse(Stack *pStack, bool isFromButtom); //遍历栈中所有元素 bool InitStack(Stack **pStack) { *pStack = (Stack *)malloc(sizeof(Stack));//分配(容器)内存.类型为Stack *.一重栈指针 if(*pStack == NULL) { return false; } (*pStack)->pBuffer = (Coordinate *)malloc(sizeof(Coordinate) * STACK_CAPACITY);//栈内的元素的内存(一个一个的元素分配内存) if((*pStack)->pBuffer == NULL) { return false; } //(*pStack)->top = 0; //(*pStack)->length = 0; ClearStack(*pStack); return true; } void DestroyStack(Stack *pStack) { free(pStack->pBuffer);//释放容器释放掉 pStack->pBuffer = NULL; free(pStack);//释放掉容器中一个一个的元素的内存释放掉 pStack = NULL; } void ClearStack(Stack *pStack) { pStack->length = 0; pStack->top = 0; } bool StackEmpty(Stack *pStack) { if(pStack->length == 0)//判断当前栈是否为空 { return true;//为空代表是的。true为空 } return false; } bool StackFull(Stack *pStack) { if(pStack->length == STACK_CAPACITY)//判断栈的长度是不是与#define STACK_CAPACITY 5一样,一样代表满了 { return true; } return false; } int StackLength(Stack *pStack) { return pStack->length;//获取length长度 } bool Push(Stack *pStack, Coordinate *elem) {//top的位置就是栈顶.bottom的位置就是栈底 if(StackFull(pStack)) { return false;//如果满了,就false。 } //pStack->pBuffer[pStack->top] = *elem; pStack->pBuffer[pStack->top].x = elem->x; pStack->pBuffer[pStack->top].y = elem->y; pStack->top++;//入栈了,就top++ pStack->length++;//长度也要++ return true; } bool Pop(Stack *pStack,Coordinate *elem) { if(StackEmpty(pStack))//如果栈为空,就返回flase,代表没数据出栈 { return false; } pStack->top--;//出栈后栈顶-- *elem = pStack->pBuffer[pStack->top];//为什么这样,因为栈顶是在元素的左上角,栈底是在元素的右下角,,因为是出栈pop,所以栈顶得--1,因为栈顶在左上角,出的是没有元素,得栈顶下来。才能出栈.才能移动元素 pStack->length--;//length--长度-- return true; } void StackTraverse(Stack *pStack, bool isFromButtom) { if(isFromButtom) { for(int i = 0; i < pStack->length; i++) { //printf("%c ", pStack->pBuffer[i]); //printf("(%d, %d)\n", pStack->pBuffer[i].x, pStack->pBuffer[i].y); printCoordinate(&(pStack->pBuffer[i])); } } else { for (int i = pStack->top - 1; i >= 0; i--) { //printf("%c ", pStack->pBuffer[i]); //printf("(%d, %d)\n", pStack->pBuffer[i].x, pStack->pBuffer[i].y); printCoordinate(&(pStack->pBuffer[i])); } } } int main(void) { Stack *myStack = NULL; Coordinate ch1 = {2, 3}; Coordinate ch2 = {4, 5}; Coordinate ch3 = {6, 7}; Coordinate ch4 = {8, 9}; Coordinate ch5 = {1, 0}; Coordinate ch = {0, 0}; if(InitStack(&myStack)) { if(StackEmpty(myStack)) { printf("\n当前栈为空\n"); } Push(myStack, &ch1); Push(myStack, &ch2); Push(myStack, &ch3); Push(myStack, &ch4); Push(myStack, &ch5); StackTraverse(myStack, true); if(StackFull(myStack)) { printf("\n当前栈为满\n"); } Pop(myStack, &ch); printCoordinate(&ch); StackTraverse(myStack, false); printf("StackLength = %d\n", StackLength(myStack)); DestroyStack(myStack); } system("pause"); return 0; }
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