#pragma once
#ifndef DECORATOR_H
#define DECORATOR_H
// 抽象基类,定义一个对象接口,可以为这个接口动态的添加职责.
class Component
{
public:
Component(){}
virtual ~Component(){}
// 纯虚函数,由派生类实现
virtual void Operation() = 0;
};
// 抽象基类,维护一个指向Component对象的指针
class Decorator : public Component
{
public:
Decorator(Component* pComponent)
: m_pComponent(pComponent){}
virtual ~Decorator();
protected:
Component* m_pComponent;
};
// 派生自Component,在这里表示需要给它动态添加职责的类
class ConcreateComponent : public Component
{
public:
ConcreateComponent(){}
virtual ~ConcreateComponent(){}
virtual void Operation();
};
// 派生自Decorator,这里代表为ConcreateComponent动态添加职责的类
class ConcreateDecorator : public Decorator
{
public:
ConcreateDecorator(Component* pComponent)
: Decorator(pComponent){}
virtual ~ConcreateDecorator(){}
virtual void Operation();
private:
void AddedBehavior();
};
#endif
#include "StdAfx.h"
#include "decorator_impl.h"
#include
Decorator::~Decorator()
{
delete m_pComponent;
m_pComponent = NULL;
}
void ConcreateComponent::Operation()
{
std::cout Operation(); //componet原有职责
AddedBehavior(); //decorator动态添加职责
}
void ConcreateDecorator::AddedBehavior()
{
std::cout
1659628745
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