/*
client.cpp
*/
#include
#include
#include
#include
#include "Globle.h"
#pragma comment(lib, "ws2_32.lib")
#define MAX_THREAD 5
HANDLE ThreadPool[MAX_THREAD] = {NULL};
volatile BOOL bExit = FALSE;
void Init()
{
InitializeCriticalSection(&csGeneralData);
InitializeCriticalSection(&csShowMsg);
srand(time(0));
}
void BeforeExit()
{
DeleteCriticalSection(&csGeneralData);
DeleteCriticalSection(&csShowMsg);
}
DWORD GetSocket(SOCKET &s)
{
DWORD dwCode;
char Msg[1024] = "";
closesocket(s);
s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); //建立一个TCP/IP协议的套接字
if(s == INVALID_SOCKET)
{
dwCode = WSAGetLastError();
sprintf(Msg, "\nCan't create the socket:%d \n", dwCode);
ShowMsg(Msg);
return dwCode;
}
return 0;
}
DWORD DoConnect(SOCKET &s)
{
DWORD dwCode;
// char Msg[1024] = "";
SOCKADDR_IN server;
server.sin_family = AF_INET;
server.sin_port = htons(PORT);
server.sin_addr.s_addr = inet_addr("127.0.0.1");
dwCode = connect(s, (sockaddr*)&server, sizeof(server));
return dwCode;
}
// 处理连接
DWORD WINAPI WorkerThread(LPVOID lpParam)
{
char Msg[1024] = "";
int iIndex = (int)lpParam;
string sThreadName;
sprintf(Msg, "WorkerThread %d ", iIndex);
sThreadName = Msg;
sprintf(Msg, "WorkerThread %d start...\n", iIndex);
ShowMsg(Msg);
char Buf[BUFFER_SIZE] = "";
BOOL bConnect = FALSE;
SOCKET s;
DWORD dwCode;
GetSocket(s);
while(!bExit)
{
if(!bConnect)
{
while( (dwCode=DoConnect(s)) != 0 && !bExit)
{
dwCode = WSAGetLastError();
sprintf(Msg, "can't connect to the server:%d \n", dwCode);
::ShowMsg(sThreadName+Msg);
if(dwCode != WSAECONNREFUSED && dwCode !=WSAENETUNREACH && dwCode != WSAETIMEDOUT)
{
GetSocket(s);
sprintf(Msg, "create socket %d", s);
ShowMsg(sThreadName + Msg);
}
Sleep(3000);
ShowMsg(sThreadName + "connect to the server...");
}
if(dwCode == 0)
bConnect = TRUE;
if(bExit)
break;
}
Sleep(2000); // 延时2秒
::GetData(Buf);
dwCode = ::send(s, Buf, 20, 0);
sprintf(Msg, "socket %d sended data to the server:%s", s, Buf);
ShowMsg(sThreadName + Msg);
if(dwCode == SOCKET_ERROR)
{
dwCode = ::WSAGetLastError();
sprintf(Msg, "socket %d can't send data to the server:%d \n", s, dwCode);
::ShowMsg(sThreadName + Msg);
// if(dwCode == WSAESHUTDOWN || dwCode == WSAECONNABORTED || dwCode == WSAECONNRESET
// || dwCode == WSAENOTSOCK)
{
GetSocket(s);
bConnect = FALSE;
continue;
}
}
dwCode = ::recv(s, Buf, BUFFER_SIZE, 0);
if(dwCode == SOCKET_ERROR)
{
dwCode = ::WSAGetLastError();
sprintf(Msg, "socket %d can't receive data from the server:%d \n", s, dwCode);
::ShowMsg(sThreadName+Msg);
// if(dwCode == WSAESHUTDOWN || dwCode == WSAECONNABORTED || dwCode == WSAECONNRESET
// || dwCode == WSAENOTSOCK)
{
GetSocket(s);
bConnect = FALSE;
continue;
}
}
sprintf(Msg, "socket %d received data from the server:%s", s, Buf);
ShowMsg(sThreadName+Msg);
Sleep(500);
}
closesocket(s);
sprintf(Msg, "WorkerThread %d exit...\n", iIndex);
ShowMsg(Msg);
return 0;
}
void main()
{
int i;
Init();
WSADATA wsaData;
DWORD dwCode = WSAStartup(MAKEWORD(2, 2), &wsaData); //初始化WinSock
if(dwCode != 0)
{
printf("\nCan't find find a usable WinSock DLL");
goto EXIT;
}
if ( LOBYTE( wsaData.wVersion ) != 2 || HIBYTE( wsaData.wVersion ) != 2 )
{
printf("\nCan't find the socket version required.");
goto EXIT;
}
for(i = 0; i < MAX_THREAD; i++)
{
HANDLE hThread = ::CreateThread(NULL, NULL, WorkerThread, (LPVOID)i, 0, NULL);
ThreadPool[i] = hThread;
}
ShowMsg("Press 'q' to exit...\n");
while(_getch() != 'q' && _getch() != 'Q')
{
ShowMsg("Press 'q' to exit...\n");
}
bExit = TRUE;
::WaitForMultipleObjects(MAX_THREAD, ThreadPool, TRUE, INFINITE);
for(i = 0; i < MAX_THREAD; i++)
::CloseHandle(ThreadPool[i]);
EXIT:
::WSACleanup();
BeforeExit();
printf("press any key to exit...");
getch();
return;
}
#include
#include
#include
//#include
#include "Globle.h"
#pragma comment(lib, "ws2_32.lib")
#define MAX_CLIENT FD_SETSIZE
SOCKET Listen;
HANDLE ThreadPool[FD_SETSIZE] = {NULL};
SOCKET Client[FD_SETSIZE] = {0};
CRITICAL_SECTION csAccept;
//CRITICAL_SECTION csFDRead;
CRITICAL_SECTION csFDWrite;
fd_set fsRead;
fd_set fsWrite;
volatile BOOL bExit = FALSE;
int nThreadCout = 0;
volatile long dwClients = 0;
void Init()
{
InitializeCriticalSection(&csAccept);
// InitializeCriticalSection(&csFDRead);
InitializeCriticalSection(&csFDWrite);
InitializeCriticalSection(&csGeneralData);
InitializeCriticalSection(&csShowMsg);
srand(time(0));
}
void BeforeExit()
{
DeleteCriticalSection(&csAccept);
// DeleteCriticalSection(&csFDRead);
DeleteCriticalSection(&csFDWrite);
DeleteCriticalSection(&csGeneralData);
DeleteCriticalSection(&csShowMsg);
}
/*
void Get_Client(SOCKET& ClientSocket)
{
EnterCriticalSection(&csAccept);
if(dwClients > 0)
{
ClientSocket = Client[dwClients-1];
Client[dwClients--] = 0;
}
else
ClientSocket = INVALID_SOCKET;
LeaveCriticalSection(&csAccept);
}
*/
BOOL Add_Client(SOCKET& ClientSocket)
{
BOOL bResult = TRUE;
EnterCriticalSection(&csAccept);
if(dwClients >= MAX_CLIENT)
{
ShowMsg("Can't supply the request...\n");
closesocket(ClientSocket);
bResult = FALSE;
}
else
Client[dwClients++] = ClientSocket;
LeaveCriticalSection(&csAccept);
return bResult;
}
void Remove_Client(SOCKET ClientSocket) // 客户端连接被关闭时
{
EnterCriticalSection(&csAccept);
int i = 0;
for(; i < dwClients; i++)
{
if(ClientSocket == Client[i])
break;
}
if(i < dwClients)
{
Client[i] = Client[dwClients-1];
dwClients--;
}
LeaveCriticalSection(&csAccept);
}
void Set_Read_SET()
{
EnterCriticalSection(&csAccept);
FD_ZERO(&fsRead);
for(int i = 0; i < dwClients; i++)
FD_SET(Client[i], &fsRead);
LeaveCriticalSection(&csAccept);
}
void Set_Write_SET(SOCKET ClientSocket)
{
EnterCriticalSection(&csFDWrite);
FD_SET(ClientSocket, &fsWrite);
LeaveCriticalSection(&csFDWrite);
}
void Get_Write_SET(fd_set& fs)
{
EnterCriticalSection(&csFDWrite);
fs = fsWrite;
LeaveCriticalSection(&csFDWrite);
}
void Remove_Client_From_Write_Set(SOCKET& ClientSocket) // 发送完毕,调用
{
EnterCriticalSection(&csFDWrite);
FD_CLR(ClientSocket, &fsWrite);
LeaveCriticalSection(&csFDWrite);
}
// 处理连接
DWORD WINAPI ConnThread(LPVOID lpParam)
{
char Msg[BUFFER_SIZE] = "";
ShowMsg("ConnThread start...");
DWORD dwCode;
fd_set FDSet;
struct timeval timeout;
timeout.tv_sec = 1;
timeout.tv_usec = 100000;
FD_ZERO(&fsRead);
FD_ZERO(&fsWrite);
while(!bExit)
{
FD_ZERO(&FDSet);
FD_SET(Listen, &FDSet);
dwCode = select(0, &FDSet, NULL, NULL, &timeout);
if(dwCode == SOCKET_ERROR)
{
sprintf(Msg, "An error occured:%d\n", WSAGetLastError());
ShowMsg(Msg);
continue;
}
if(dwCode == 0) continue; // time out
SOCKET client = ::accept(Listen, NULL, NULL);
sprintf(Msg, "Socket %d connected...", client);
ShowMsg(Msg);
if(!Add_Client(client))
Sleep(1000);
}
ShowMsg("ConnThread exit...");
return 0;
}
// 处理读数据
DWORD WINAPI ReadThread(LPVOID lpParam)
{
char Buf[BUFFER_SIZE] = {0};
char Msg[BUFFER_SIZE] = "";
ShowMsg("ReadThread start...");
DWORD dwCode;
fd_set FDSet;
struct timeval timeout;
timeout.tv_sec = 1;
timeout.tv_usec = 100000;
FD_ZERO(&FDSet);
while(!bExit)
{
Set_Read_SET();
if(fsRead.fd_count 0) // 又数据可读
{
sprintf(Msg, "Total clients:%d", dwClients);
ShowMsg(Msg);
// ShowMsg("Data Received...");
for(int i = 0; i < fsRead.fd_count; i++)
{
dwCode = recv(fsRead.fd_array[i], Buf, BUFFER_SIZE, 0);
if(dwCode == SOCKET_ERROR)
{
sprintf(Msg, "An error coccur when reading form socket %d, error code:%d\n",
fsRead.fd_array[i], WSAGetLastError());
ShowMsg(Msg);
::closesocket(fsRead.fd_array[i]);
::Remove_Client(fsRead.fd_array[i]);
FD_CLR(fsRead.fd_array[i], &fsRead);
continue;
}
else
{
Buf[dwCode] = '\0';
sprintf(Msg, "Received data from socket %d:%s", fsRead.fd_array[i], Buf);
ShowMsg(Msg);
}
::Set_Write_SET(fsRead.fd_array[i]);
}
}
Sleep(500);
}
ShowMsg("ReadThread exit...");
return 0;
}
// 处理写
DWORD WINAPI SendThread(LPVOID lpParam)
{
char Buf[BUFFER_SIZE] = {0};
char Msg[BUFFER_SIZE] = "";
ShowMsg("SendThread start...");
DWORD dwCode;
fd_set fs;
struct timeval timeout;
timeout.tv_sec = 1;
timeout.tv_usec = 100000;
// SOCKET client;
while(!bExit)
{
Get_Write_SET(fs);
if(fs.fd_count 0) // 可以发送数据
{
// ShowMsg("Sending data...");
for(int i = 0; i < fs.fd_count; i++)
{
GetData(Buf);
dwCode = send(fs.fd_array[i], Buf, 20, 0);
if(dwCode == SOCKET_ERROR)
{
sprintf(Msg, "An error coccured when sending data to socket %d, error code:%d\n",
fs.fd_array[i], WSAGetLastError());
ShowMsg(Msg);
closesocket(fs.fd_array[i]);
::Remove_Client(fs.fd_array[i]);
continue;
}
sprintf(Msg, "Sended data to socket %d:%s", fs.fd_array[i], Buf);
ShowMsg(Msg);
Remove_Client_From_Write_Set(fs.fd_array[i]);
}
}
Sleep(500);
}
ShowMsg("SendThread exit...");
return 0;
}
int main()
{
int i = 0;
DWORD dwCode;
WSADATA wsaData;
HANDLE hThread = NULL;
Init();
dwCode = WSAStartup(MAKEWORD(2,2), &wsaData);
if(dwCode != 0)
{
printf("\nCan't find find a usable WinSock DLL");
goto EXIT;
}
if ( LOBYTE( wsaData.wVersion ) != 2 || HIBYTE( wsaData.wVersion ) != 2 )
{
printf("\nCan't find the socket version required.");
goto EXIT;
}
Listen = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(Listen == INVALID_SOCKET)
{
cout
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