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Unity物体一直跟随在镜头前(VR/AR方面)

云小川 发布时间:2021-07-15 13:24:27 ,浏览量:7

原文地址:(7条消息) Unity物体一直跟随在镜头前(VR/AR方面)_u010197227的博客-CSDN博客

public class CalculateWindow : MonoBehaviour {     private Vector2 windowOffset = new Vector2(0.2f, 0.2f);//偏移量     public TextAnchor windowAnchor = TextAnchor.LowerCenter;//偏移类型     private Transform window;//跟随的窗体     public Transform cameraTransform;//相机     private float windowFollowSpeed = 1.5f;//跟随速度     public float distance = 0.5f;//跟随的距离     // Start is called before the first frame update     protected void Awake()     {         window = transform;         if (cameraTransform == null) cameraTransform = Camera.main.transform;     }

    private void OnEnable()     {         resetWindowPositon();     }

    // Update is called once per frame     void LateUpdate()     {         setWindowPositon();     }

    private void resetWindowPositon()     {         window.position = CalculateWindowPosition(cameraTransform);         window.rotation = cameraTransform.rotation;     }

    private void setWindowPositon()     {         float t = Time.deltaTime * windowFollowSpeed;         window.position = Vector3.Lerp(window.position, CalculateWindowPosition(cameraTransform), t);         window.rotation = Quaternion.Slerp(window.rotation, cameraTransform.rotation, t);     }

    private Vector3 CalculateWindowPosition(Transform cameraTransform)     {         float windowDistance = Mathf.Max(16.0f / Camera.main.fieldOfView, Camera.main.nearClipPlane + distance);         Vector3 position = cameraTransform.position + (cameraTransform.forward * windowDistance);         Vector3 horizontalOffset = cameraTransform.right * windowOffset.x;         Vector3 verticalOffset = cameraTransform.up * windowOffset.y;

        switch (windowAnchor)         {             case TextAnchor.UpperLeft: position += verticalOffset - horizontalOffset; break;             case TextAnchor.UpperCenter: position += verticalOffset; break;             case TextAnchor.UpperRight: position += verticalOffset + horizontalOffset; break;             case TextAnchor.MiddleLeft: position -= horizontalOffset; break;             case TextAnchor.MiddleRight: position += horizontalOffset; break;             case TextAnchor.LowerLeft: position -= verticalOffset + horizontalOffset; break;             case TextAnchor.LowerCenter: position -= verticalOffset; break;             case TextAnchor.LowerRight: position -= verticalOffset - horizontalOffset; break;         }

        return position;     } }  

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