

然后随便添加一处地方并且给他TileMap Collider2D
再创建一个Spike的脚本
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class Spike : MonoBehaviour { public int damage; private PlayerHealth playerHealth; private void Awake() { //在GameController上的静态变量调用音乐管理的脚本 GameController.soundManager = GameObject.FindGameObjectWithTag("SoundManager").GetComponent(); //在GameController上的静态变量调用玩家血量的脚本 playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent(); } private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player") && other.GetType().ToString() == "UnityEngine.CapsuleCollider2D") { playerHealth.DamagePlayer(damage); GameController.soundManager.HurtAudio(); } } }
再给他一个damage伤害值
学习产出:掉血成功