ParticleSystem ps = GetComponent();
var main = ps.main;
var color = Color.red;
main.startSize = new ParticleSystem.MinMaxCurve(1, 3);
main.startColor = new ParticleSystem.MinMaxGradient(color);
ParticleSystem ps = GetComponent();
var main = ps.main;
var color = Color.red;
main.startSize = new ParticleSystem.MinMaxCurve(1, 3);
main.startColor = new ParticleSystem.MinMaxGradient(color);
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