源码地址:unity伤害范围判断_unity2d攻击判定,unity伤害判定-Unity3D代码类资源-CSDN下载
一. 判断目标点是否在指定的扇形内 public GameObject target;
private float skillDistance = 5;
private float skillAngle = 60;
// Update is called once per frame
void Update()
{
float distance = Vector3.Distance(transform.position, target.transform. position);
Vector3 norVec = transform.localPosition+new Vector3(0,0, skillDistance);
Vector3 temVec = target.transform.position - transform.position;
Debug.Dra