绿幕背景视频抠图对实时性要求比较高,如果使用kmeans或者GMM的话那么就太耗时了,达不到要求,因此将RGB空间转换到HSV色彩空间进行处理
关于HSV 中颜色分量范围请看这篇博客:http://blog.csdn.net/linqianbi/article/details/78975998
绿幕背景视频抠图的流程图:
下面看代码:
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#include
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using namespace cv;
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//定义两张背景图
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Mat background_01;
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Mat background_02;
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Mat background_03;
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//绿幕抠图的实现函数
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Mat replace_and_blend(Mat &frame, Mat &mask);
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int main()
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{
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background_01 = imread("1.jpg");
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background_02 = imread("2.jpg");
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background_03 = imread("3.jpg");
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//读入视频
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VideoCapture capture;
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capture.open("01.mp4");
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if (!capture.isOpened())
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{
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printf("could not open capture...\n");
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return -1;
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}
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char * title = "读取视频";
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char * resultWin = "效果图";
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namedWindow(title, CV_WINDOW_AUTOSIZE);
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namedWindow(resultWin, CV_WINDOW_AUTOSIZE);
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Mat frame;//定义一个Mat变量,用来存储每一帧的图像
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Mat hsv, mask;
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//如果读到了每一帧的图像
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while (capture.read(frame))
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{
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//将每一帧的图像转换到hsv空间
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cvtColor(frame, hsv, COLOR_BGR2HSV);
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//绿幕的颜色范围,将结果存在mask中
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inRange(hsv, Scalar(35, 43, 46), Scalar(155, 255, 255), mask);
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//对mask进行形态学操作
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//定义一个结构
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Mat k = getStructuringElement(MORPH_RECT, Size(3, 3), Point(-1, -1));
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//对mask进行形态学闭操作
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morphologyEx(mask, mask, MORPH_CLOSE, k);
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erode(mask, mask, k);
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//高斯模糊
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GaussianBlur(mask, mask, Size(3, 3), 0, 0);
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Mat result = replace_and_blend(frame, mask);
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char c = waitKey(30);//延时30ms
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if (c == 27)//如果按下ESC那么就退出
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break;
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imshow(title, frame);
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imshow(resultWin, result);
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}
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waitKey(0);
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return 0;
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}
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//对视频的每一帧的图像进行处理
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Mat replace_and_blend(Mat &frame, Mat &mask)
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{
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//创建一张结果图
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Mat result = Mat(frame.size(), frame.type());
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//图像的高 宽 与通道数
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int height = result.rows;
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int width = result.cols;
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int channels = result.channels();
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//int nStep = width*channels;
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// replace and blend
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int m = 0;//mask的像素值
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double wt = 0;//融合的比例
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int r = 0, g = 0, b = 0;//输出的像素
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int r1 = 0, g1 = 0, b1 = 0;
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int r2 = 0, g2 = 0, b2 = 0;
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for (int i = 0; i < height; i++)
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{
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//定义每一行 每一帧图像的指针,mask图像的指针,两张背景图的指针,结果图的指针
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uchar *pbg = background_03.ptr(i);
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uchar *pframe = frame.ptr(i);
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uchar *pmask = mask.ptr(i);
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uchar *presult = result.ptr(i);
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for (int j = 0; j < width; j++)
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{
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m = *pmask++;//读取mask的像素值
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if (m == 255)//如果是背景的话
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{
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//进行三个通道的赋值
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*presult++ = *pbg++;
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*presult++ = *pbg++;
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*presult++ = *pbg++;
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pframe += 3;//将frame的图像的像素的通道也移动单个保持一致
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}
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else if (m == 0)//如果是前景的话
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{
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//进行三个通道的赋值
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*presult++ = *pframe++;
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*presult++ = *pframe++;
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*presult++ = *pframe++;
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pbg += 3;//将frame的图像的像素的通道也移动单个保持一致
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}
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else
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{
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//背景图每个像素的三个通道
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b1 = *pbg++;
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g1 = *pbg++;
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r1 = *pbg++;
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//每一帧每一个像素的三个通道
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b2 = *pframe++;
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g2 = *pframe++;
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r2 = *pframe++;
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// 权重
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wt = m / 255.0;
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// 混合
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b = b1*wt + b2*(1.0 - wt);
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g = g1*wt + g2*(1.0 - wt);
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r = r1*wt + r2*(1.0 - wt);
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*presult++ = b;
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*presult++ = g;
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*presult++ = r;
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}
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}
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}
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return result;
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}
原始视频图:
效果视频图: