windows 和 linux 包含
windows下要包含一些lib库,这个需要加进去
#if defined (WIN32) || defined (_WIN32)
#include
#include
#pragma comment(lib,"ws2_32.lib")
#pragma comment(lib,"psapi.lib")
#pragma comment(lib,"Iphlpapi.lib")
#pragma comment(lib,"Userenv.lib")
#else
#include
#include
#endif
show me the code
为了和服务器链接测试使用的代码,以下是服务器代码
modbus tcp server 文章
#include
#include
#include
#include
#define DEFAULT_IP "127.0.0.1"
#define DEFAULT_PORT 7001
struct sockaddr_in dest;
uv_timer_t* timer;
uv_loop_t* loop;
uv_write_t write_req;
void write_cb(uv_write_t* req, int status)
{
if (status data;
uv_stream_t* tcp = connect->handle;
int buf_count = 1;
uv_write(&write_req, tcp, &buff, buf_count, write_cb);
}
void on_connect(uv_connect_t* connect, int status)
{
if (status data = connect;
uv_timer_init(loop, timer);
uv_timer_start(timer, timer_cb, 0, 300);
}
typedef struct client_context
{
uv_loop_t * loop = NULL;
uv_tcp_t socket;
uv_connect_t connect;
//const char * ip;
//uint16_t port;
struct sockaddr_in dest;
uv_write_t write_req;
}client_context;
int send(uint8_t * data, size_t len)
{
return 0;
}
void init_client_context(client_context * cc,const char * ip,uint16_t port)
{
if (cc == NULL)
return;
cc->loop = uv_default_loop();
uv_tcp_init(cc->loop, &cc->socket);
//cc->ip = ip;
//cc->port = port;
uv_ip4_addr(ip, port, &dest);
}
int connect(client_context * cc)
{
if (cc == NULL)
return -1;
int ret = uv_tcp_connect(&cc->connect, &cc->socket, (const struct sockaddr*)&dest, on_connect);
if (ret) {
fprintf(stderr, "Connect error: %s\n", uv_strerror(ret));
return 0;
}
return uv_run(loop, UV_RUN_DEFAULT);
}
int main(int argc, char **argv) {
loop = uv_default_loop();
uv_tcp_t socket;
uv_tcp_init(loop, &socket);
uv_connect_t connect;
uv_ip4_addr(DEFAULT_IP, DEFAULT_PORT, &dest);
int ret = uv_tcp_connect(&connect, &socket, (const struct sockaddr*)&dest, on_connect);
if (ret) {
fprintf(stderr, "Connect error: %s\n", uv_strerror(ret));
return 0;
}
return uv_run(loop, UV_RUN_DEFAULT);
}
代码比较简单,不做解释,请和服务端配合使用,需要修改端口。