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Photoshop插件-色调-颜色/明度-脚本开发-PS插件

插件开发 发布时间:2022-04-04 07:14:59 ,浏览量:1

文章目录
    • 1.插件界面
    • 2.关键代码
      • 2.1 色调
      • 2.2 颜色/明度
    • 3.代码转执行
    • 4.作者答疑
  PS是一款栅格图像编辑软件,模块众多。提供了脚本,动态连接库等多种扩展机制,本文演示如何通过脚本实现色调和颜色/明度相关功能,展示从互联网收集而来的一个小插件,供大家学习交流,请勿用于商业用途。

1.插件界面

  本文界面是一系列功能的一部分,将逐步展示,但是功能界面是共同的,如下图所示: 在这里插入图片描述

2.关键代码 2.1 色调

  大家可通过源代码阅读,来掌握相关技巧,源代码如下:

//==================== Toning ==============
//
function Toning() {
    // Make
    function step1(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putClass(PSString.contentLayer);
        desc1.putReference(PSString.Null, ref1);
        var desc2 = new ActionDescriptor();
        var desc3 = new ActionDescriptor();
        var desc4 = new ActionDescriptor();
        desc4.putDouble(PSKey.Red, 4.64202328585088);
        desc4.putDouble(PSKey.Green, 11.4007780887187);
        desc4.putDouble(PSEnum.Blue, 148.000006377697);
        desc3.putObject(PSKey.Color, PSClass.RGBColor, desc4);
        desc2.putObject(PSKey.Type, PSString.solidColorLayer, desc3);
        desc1.putObject(PSKey.Using, PSString.contentLayer, desc2);
        executeAction(PSEvent.Make, desc1, dialogMode);
    };

    // Set
    function step2(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putEnumerated(PSClass.Layer, PSType.Ordinal, PSEnum.Target);
        desc1.putReference(PSString.Null, ref1);
        var desc2 = new ActionDescriptor();
        desc2.putString(PSKey.Name, "Tint_edit");
        desc1.putObject(PSKey.To, PSClass.Layer, desc2);
        executeAction(PSEvent.Set, desc1, dialogMode);
    };

    // Set
    function step3(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putEnumerated(PSClass.Layer, PSType.Ordinal, PSEnum.Target);
        desc1.putReference(PSString.Null, ref1);
        var desc2 = new ActionDescriptor();
        desc2.putEnumerated(PSKey.Color, PSKey.Color, PSEnum.Blue);
        desc1.putObject(PSKey.To, PSClass.Layer, desc2);
        executeAction(PSEvent.Set, desc1, dialogMode);
    };

    // Set
    function step4(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putEnumerated(PSClass.Layer, PSType.Ordinal, PSEnum.Target);
        desc1.putReference(PSString.Null, ref1);
        var desc2 = new ActionDescriptor();
        desc2.putEnumerated(PSKey.Mode, PSType.BlendMode, PSEnum.Exclusion);
        desc1.putObject(PSKey.To, PSClass.Layer, desc2);
        executeAction(PSEvent.Set, desc1, dialogMode);
    };

    // Set
    function step5(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putEnumerated(PSClass.Layer, PSType.Ordinal, PSEnum.Target);
        desc1.putReference(PSString.Null, ref1);
        var desc2 = new ActionDescriptor();
        desc2.putUnitDouble(PSKey.Opacity, PSUnit.Percent, 50);
        desc1.putObject(PSKey.To, PSClass.Layer, desc2);
        executeAction(PSEvent.Set, desc1, dialogMode);
    };

    // Select
    function step6(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putEnumerated(PSClass.Channel, PSClass.Channel, PSClass.Mask);
        desc1.putReference(PSString.Null, ref1);
        desc1.putBoolean(PSKey.MakeVisible, false);
        executeAction(PSEvent.Select, desc1, dialogMode);
    };

    // Select
    function step7(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putEnumerated(PSClass.Channel, PSClass.Channel, PSEnum.RGB);
        desc1.putReference(PSString.Null, ref1);
        desc1.putBoolean(PSKey.MakeVisible, false);
        executeAction(PSEvent.Select, desc1, dialogMode);
    };

    // Set
    function step8(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putEnumerated(PSString.contentLayer, PSType.Ordinal, PSEnum.Target);
        desc1.putReference(PSString.Null, ref1);
        var desc2 = new ActionDescriptor();
        var desc3 = new ActionDescriptor();
        desc3.putDouble(PSKey.Red, 5.00381469726563);
        desc3.putDouble(PSKey.Green, 11.0037231445313);
        desc3.putDouble(PSEnum.Blue, 149.001617431641);
        desc2.putObject(PSKey.Color, PSClass.RGBColor, desc3);
        desc1.putObject(PSKey.To, PSString.solidColorLayer, desc2);
        executeAction(PSEvent.Set, desc1, dialogMode);
    };

    step1();      // Make
    step2();      // Set
    step3();      // Set
    step4();      // Set
    step5();      // Set
    step6();      // Select
    step7();      // Select
    step8(true, true);      // Set
};


cTID = function (s) {
    return app.charIDToTypeID(s);
};
sTID = function (s) {
    return app.stringIDToTypeID(s);
};

//
// Toning.loadSymbols
//   Loading up the symbol definitions like this makes it possible
//   to include several of these generated files in one master file
//   provided a prefix is specified other than the default. It also
//   skips the definitions if PSConstants has already been loaded.
//
Toning.loadSymbols = function () {
    var dbgLevel = $.level;
    $.level = 0;
    try {
        PSConstants;
        return; // only if PSConstants is defined
    } catch (e) {
    } finally {
        $.level = dbgLevel;
    }
    var needDefs = true;
    $.level = 0;
    try {
        PSClass;
        needDefs = false;
    } catch (e) {
    } finally {
        $.level = dbgLevel;
    }
    if (needDefs) {
        PSClass = function () {
        };
        PSEnum = function () {
        };
        PSEvent = function () {
        };
        PSForm = function () {
        };
        PSKey = function () {
        };
        PSType = function () {
        };
        PSUnit = function () {
        };
        PSString = function () {
        };
    }

    // We may still end up duplicating some of the following definitions
    // but at least we don't redefine PSClass, etc... and wipe out others
    PSClass.AdjustmentLayer = cTID('AdjL');
    PSClass.Channel = cTID('Chnl');
    PSClass.Curves = cTID('Crvs');
    PSClass.CurvesAdjustment = cTID('CrvA');
    PSClass.HueSatAdjustmentV2 = cTID('Hst2');
    PSClass.HueSaturation = cTID('HStr');
    PSClass.Layer = cTID('Lyr ');
    PSClass.Mask = cTID('Msk ');
    PSClass.Point = cTID('Pnt ');
    PSClass.RGBColor = cTID('RGBC');
    PSEnum.BlackAndWhite = cTID('BanW');
    PSEnum.Blue = cTID('Bl  ');
    PSEnum.Composite = cTID('Cmps');
    PSEnum.Exclusion = cTID('Xclu');
    PSEnum.Hue = cTID('H   ');
    PSEnum.Luminosity = cTID('Lmns');
    PSEnum.RGB = cTID('RGB ');
    PSEnum.Target = cTID('Trgt');
    PSEnum.Yellow = cTID('Yllw');
    PSEvent.Hide = cTID('Hd  ');
    PSEvent.Make = cTID('Mk  ');
    PSEvent.Rasterize = cTID('Rstr');
    PSEvent.Select = cTID('slct');
    PSEvent.Set = cTID('setd');
    PSKey.Adjustment = cTID('Adjs');
    PSKey.Color = cTID('Clr ');
    PSKey.Colorize = cTID('Clrz');
    PSKey.Curve = cTID('Crv ');
    PSKey.Cyan = cTID('Cyn ');
    PSKey.Green = cTID('Grn ');
    PSKey.Group = cTID('Grup');
    PSKey.Horizontal = cTID('Hrzn');
    PSKey.Lightness = cTID('Lght');
    PSKey.Magenta = cTID('Mgnt');
    PSKey.MakeVisible = cTID('MkVs');
    PSKey.Mode = cTID('Md  ');
    PSKey.Name = cTID('Nm  ');
    PSKey.Opacity = cTID('Opct');
    PSKey.Red = cTID('Rd  ');
    PSKey.Start = cTID('Strt');
    PSKey.To = cTID('T   ');
    PSKey.Type = cTID('Type');
    PSKey.Using = cTID('Usng');
    PSKey.Vertical = cTID('Vrtc');
    PSString.Null = sTID('null');
    PSString.contentLayer = sTID('contentLayer');
    PSString.presetKind = sTID('presetKind');
    PSString.presetKindCustom = sTID('presetKindCustom');
    PSString.presetKindDefault = sTID('presetKindDefault');
    PSString.presetKindType = sTID('presetKindType');
    PSString.solidColorLayer = sTID('solidColorLayer');
    PSString.tintColor = sTID('tintColor');
    PSString.useTint = sTID('useTint');
    PSType.BlendMode = cTID('BlnM');
    PSType.Ordinal = cTID('Ordn');
    PSUnit.Percent = cTID('#Prc');
};

Toning.loadSymbols(); // load up our symbols


//=========================================
//                    Toning.main
//=========================================
//

Toning.main = function () {
    Toning();
};

Toning.main();

// EOF
2.2 颜色/明度

  大家可通过源代码阅读,来掌握相关技巧,源代码如下:

//
//==================== Color+Luminosity ==============
//
function Color_Luminosity() {
    // Set
    function step1(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putEnumerated(PSClass.Layer, PSType.Ordinal, PSEnum.Target);
        desc1.putReference(PSString.Null, ref1);
        var desc2 = new ActionDescriptor();
        desc2.putString(PSKey.Name, "Luminosity");
        desc1.putObject(PSKey.To, PSClass.Layer, desc2);
        executeAction(PSEvent.Set, desc1, dialogMode);
    };

    // Set
    function step2(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putEnumerated(PSClass.Layer, PSType.Ordinal, PSEnum.Target);
        desc1.putReference(PSString.Null, ref1);
        var desc2 = new ActionDescriptor();
        desc2.putEnumerated(PSKey.Mode, PSType.BlendMode, PSEnum.Luminosity);
        desc1.putObject(PSKey.To, PSClass.Layer, desc2);
        executeAction(PSEvent.Set, desc1, dialogMode);
    };

    // Layer Via Copy
    function step3(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        executeAction(sTID('copyToLayer'), undefined, dialogMode);
    };

    // Set
    function step4(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putEnumerated(PSClass.Layer, PSType.Ordinal, PSEnum.Target);
        desc1.putReference(PSString.Null, ref1);
        var desc2 = new ActionDescriptor();
        desc2.putString(PSKey.Name, "Color");
        desc1.putObject(PSKey.To, PSClass.Layer, desc2);
        executeAction(PSEvent.Set, desc1, dialogMode);
    };

    // Set
    function step5(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putEnumerated(PSClass.Layer, PSType.Ordinal, PSEnum.Target);
        desc1.putReference(PSString.Null, ref1);
        var desc2 = new ActionDescriptor();
        desc2.putEnumerated(PSKey.Mode, PSType.BlendMode, PSClass.Color);
        desc1.putObject(PSKey.To, PSClass.Layer, desc2);
        executeAction(PSEvent.Set, desc1, dialogMode);
    };

    // Select
    function step6(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putName(PSClass.Layer, "Luminosity");
        desc1.putReference(PSString.Null, ref1);
        desc1.putEnumerated(PSString.selectionModifier, PSString.selectionModifierType, PSString.addToSelectionContinuous);
        desc1.putBoolean(PSKey.MakeVisible, false);
        executeAction(PSEvent.Select, desc1, dialogMode);
    };

    // Make
    function step7(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putClass(PSString.layerGroup);
        desc1.putReference(PSString.Null, ref1);
        var ref2 = new ActionReference();
        ref2.putEnumerated(PSClass.Layer, PSType.Ordinal, PSEnum.Target);
        desc1.putReference(PSKey.From, ref2);
        executeAction(PSEvent.Make, desc1, dialogMode);
    };

    // Set
    function step8(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putEnumerated(PSClass.Layer, PSType.Ordinal, PSEnum.Target);
        desc1.putReference(PSString.Null, ref1);
        var desc2 = new ActionDescriptor();
        desc2.putString(PSKey.Name, "Color+Luminosity");
        desc1.putObject(PSKey.To, PSClass.Layer, desc2);
        executeAction(PSEvent.Set, desc1, dialogMode);
    };

    // Set
    function step9(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putEnumerated(PSClass.Layer, PSType.Ordinal, PSEnum.Target);
        desc1.putReference(PSString.Null, ref1);
        var desc2 = new ActionDescriptor();
        desc2.putEnumerated(PSClass.Color, PSClass.Color, PSEnum.Blue);
        desc1.putObject(PSKey.To, PSClass.Layer, desc2);
        executeAction(PSEvent.Set, desc1, dialogMode);
    };

    // Select
    function step10(enabled, withDialog) {
        if (enabled != undefined && !enabled)
            return;
        var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
        var desc1 = new ActionDescriptor();
        var ref1 = new ActionReference();
        ref1.putName(PSClass.Layer, "Luminosity");
        desc1.putReference(PSString.Null, ref1);
        desc1.putBoolean(PSKey.MakeVisible, false);
        executeAction(PSEvent.Select, desc1, dialogMode);
    };

    step1();      // Set
    step2();      // Set
    step3();      // Layer Via Copy
    step4();      // Set
    step5();      // Set
    step6();      // Select
    step7();      // Make
    step8();      // Set
    step9();      // Set
    step10();      // Select
};


cTID = function (s) {
    return app.charIDToTypeID(s);
};
sTID = function (s) {
    return app.stringIDToTypeID(s);
};

//
// Color_Luminosity.loadSymbols
//   Loading up the symbol definitions like this makes it possible
//   to include several of these generated files in one master file
//   provided a prefix is specified other than the default. It also
//   skips the definitions if PSConstants has already been loaded.
//
Color_Luminosity.loadSymbols = function () {
    var dbgLevel = $.level;
    $.level = 0;
    try {
        PSConstants;
        return; // only if PSConstants is defined
    } catch (e) {
    } finally {
        $.level = dbgLevel;
    }
    var needDefs = true;
    $.level = 0;
    try {
        PSClass;
        needDefs = false;
    } catch (e) {
    } finally {
        $.level = dbgLevel;
    }
    if (needDefs) {
        PSClass = function () {
        };
        PSEnum = function () {
        };
        PSEvent = function () {
        };
        PSForm = function () {
        };
        PSKey = function () {
        };
        PSType = function () {
        };
        PSUnit = function () {
        };
        PSString = function () {
        };
    }

    // We may still end up duplicating some of the following definitions
    // but at least we don't redefine PSClass, etc... and wipe out others
    PSClass.Color = cTID('Clr ');
    PSClass.Layer = cTID('Lyr ');
    PSEnum.Blue = cTID('Bl  ');
    PSEnum.Luminosity = cTID('Lmns');
    PSEnum.Target = cTID('Trgt');
    PSEvent.Make = cTID('Mk  ');
    PSEvent.Select = cTID('slct');
    PSEvent.Set = cTID('setd');
    PSKey.From = cTID('From');
    PSKey.MakeVisible = cTID('MkVs');
    PSKey.Mode = cTID('Md  ');
    PSKey.Name = cTID('Nm  ');
    PSKey.To = cTID('T   ');
    PSString.Null = sTID('null');
    PSString.addToSelectionContinuous = sTID('addToSelectionContinuous');
    PSString.layerGroup = sTID('layerSection');
    PSString.selectionModifier = sTID('selectionModifier');
    PSString.selectionModifierType = sTID('selectionModifierType');
    PSType.BlendMode = cTID('BlnM');
    PSType.Ordinal = cTID('Ordn');
};

Color_Luminosity.loadSymbols(); // load up our symbols


//=========================================
//                    Color_Luminosity.main
//=========================================
//

Color_Luminosity.main = function () {
    Color_Luminosity();
};

Color_Luminosity.main();

// EOF

3.代码转执行

  使用记事本或者notepad++等文本编辑器,将代码拷贝至文本文件,然后修改后缀名为js或者jsx,最后再PS软件菜单文件》脚本》浏览,点执行即可,也可以将脚本放在预设文件夹内,会显示再脚本下的二级子菜单。如下图所示: 在这里插入图片描述

4.作者答疑

  如有疑问,请留言。

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