
Simple material-style flyout menus for Android. There are many flyout type menus for Android, but this one is mine.
compile 'org.zakariya.flyoutmenus:flyoutmenu:0.5.3'
- minSdkVersion: 14 Note: when running on SDK less than 18, hardware rendering is disabled. This means that button shadows are clipped. To work around this, add a bit of padding to the view.
FlyoutMenuView attributes (all have fm prefix) are:
// the size of the button// the background color of the trigger button// the background color of the menu// the color drawn behind the selected menu item// width of items in the menu// height of items in the menu// margin around items in the menu// menu anchoring position (see below)// margin around the menu - menu will be positioned this far away from the button, but // will also use this to respect screen edges// if provided, the trigger button will use this as a drawable// elevation for the trigger button. if 0, no shadow is drawn// elevation for the menu. if 0, no shadow is drawn// if true, a shield (like for dialogs) is drawn behind the menu// color of shield drawn behind menu, if shieldVisible == true// if true, menu operates in "tap to open", "tap to select and dismiss" mode
The fmMenuAnchor attribute takes the following values:
- top : menu attached above the button
- right | end : menu attached to right of button
- bottom : menu attached beneath button
- left | start : menu attached to left of button
- center : menu centered on top of button
To use a FlyoutMenuView, you must provide a FlyoutMenuView.Adapter (which providesFlyoutMenuView.MenuItem instances) and a FlyoutMenuView.Layout which describes how to position the items in the menu.
You must also provide a subclass of FlyoutMenuView.MenuItem to render your items. You may also subclassFlyoutMenuView.ButtonRenderer to render your trigger button, if you don't want to assign a Drawable.
Here's an example implementation of FlyoutMenuView.MenuItem and FlyoutmenuView.ButtonRenderer which draws a simple unicode character. I use it in the demo app to render emoji.
public class EmojiFlyoutMenu { static String getEmojiByUnicode(int unicode){ return new String(Character.toChars(unicode)); } public static class MenuItem extends FlyoutMenuView.MenuItem { int emojiCode; String emojiString; TextPaint textPaint; public MenuItem(int id, int emojiCode, float size, @ColorInt int color) { super(id); this.emojiCode = emojiCode; this.emojiString = getEmojiByUnicode(emojiCode); textPaint = new TextPaint(); textPaint.setTextSize(size); textPaint.setTextAlign(Paint.Align.CENTER); textPaint.setStyle(Paint.Style.FILL); textPaint.setColor(color); } public int getEmojiCode() { return emojiCode; } @Override public void onDraw(Canvas canvas, RectF bounds, float degreeSelected) { canvas.drawText(emojiString, bounds.centerX(), bounds.centerY() - ((textPaint.descent() + textPaint.ascent()) / 2), textPaint); } } public static class ButtonRenderer extends FlyoutMenuView.ButtonRenderer { int emojiCode; String emojiString; Paint paint; TextPaint textPaint; public ButtonRenderer(int emojiCode, float size, @ColorInt int color) { super(); this.setEmojiCode(emojiCode); paint = new Paint(); paint.setAntiAlias(true); textPaint = new TextPaint(); textPaint.setTextSize(size); textPaint.setTextAlign(Paint.Align.CENTER); textPaint.setStyle(Paint.Style.FILL); textPaint.setColor(color); } public int getEmojiCode() { return emojiCode; } public void setEmojiCode(int emojiCode) { this.emojiCode = emojiCode; this.emojiString = getEmojiByUnicode(this.emojiCode); } @Override public void onDrawButtonContent(Canvas canvas, RectF buttonBounds, @ColorInt int buttonColor, float alpha) { textPaint.setAlpha((int) (alpha * 255f)); canvas.drawText(emojiString, buttonBounds.centerX(), buttonBounds.centerY() - ((textPaint.descent() + textPaint.ascent()) / 2), textPaint); } } }
To use the above:
FlyoutMenuView smileyFlyoutMenu = findViewById(R.id.smileyFlyoutMenu); int[] emojiCodes = { 0x1F60D, //smiling face heart shaped eyes 0x1F605, // smiling face with open mouth and cold sweat 0x1F60A, // smiling face 0x1F613, // face with cold sweat 0x1F61E, // disappointed face 0x1F620, // angry face 0x1F62D, // loudly crying face 0x1F4A9, // pile of poo }; @ColorInt int color = ContextCompat.getColor(this, R.color.smileyMenuCharColor); float fontSizeInMenu = getResources().getDimension(R.dimen.smiley_menu_item_size) * 0.5f; float fontSizeInButton = getResources().getDimension(R.dimen.flyout_menu_button_size) * 0.5f; // build a List<> of EmojiFlyoutMenu.MenuItem List menuItems = new ArrayList<>(); for (int code : emojiCodes) { menuItems.add(new EmojiFlyoutMenu.MenuItem(menuItems.size(), code, fontSizeInMenu, color)); } // assign a GridLayout with 2 columns and unspecified rows (allows menu to grow vertically) smileyFlyoutMenu.setLayout(new FlyoutMenuView.GridLayout(2, FlyoutMenuView.GridLayout.UNSPECIFIED)); // assign the menuItems via an ArrayAdapter smileyFlyoutMenu.setAdapter(new FlyoutMenuView.ArrayAdapter<>(menuItems)); // create and assign the button renderer. we'll change the button renderer's emoji in the callback below final EmojiFlyoutMenu.ButtonRenderer renderer = new EmojiFlyoutMenu.ButtonRenderer(emojiCodes[0], fontSizeInButton, color); smileyFlyoutMenu.setButtonRenderer(renderer); smileyFlyoutMenu.setSelectionListener(new FlyoutMenuView.SelectionListener() { @Override public void onItemSelected(FlyoutMenuView flyoutMenuView, FlyoutMenuView.MenuItem item) { // user has selected an item. update the button renderer's emoji to match renderer.setEmojiCode(((EmojiFlyoutMenu.MenuItem) item).getEmojiCode()); } @Override public void onDismissWithoutSelection(FlyoutMenuView flyoutMenuView) { } });