在Flutter进行界面开发时,我们经常会遇到数据传递的问题。由于Flutter采用节点树的方式组织页面,以致于一个普通页面的节点层级会很深。此时,我们如果还是一层层传递数据,当需要获取多层父节点的数据时,会非常麻烦。 因为出现上述问题,Flutter给我我们提供一种InheritedWidget,InheritedWidget能够让节点下的所有子节点,访问该节点下的数据。 关于Scoped Model、BloC、Provider就是基于InheritedWidget实现的。
可以看到InheritedWidget的源码非常简单。
/// 抽象类,继承自Proxywidget 继承路径InheritedWidget => ProxyWidget => Widget
abstract class InheritedWidget extends ProxyWidget {
/// 构造函数
/// 因为InheritedWidget是没有界面的Widget,所有需要传入实际的Widget
const InheritedWidget({ Key key, Widget child })
: super(key: key, child: child);
/// 重写了超类Widget createElement方法
@override
InheritedElement createElement() => InheritedElement(this);
/// 父级或祖先widget中改变(updateShouldNotify返回true)时会被调用。
@protected
bool updateShouldNotify(covariant InheritedWidget oldWidget);
}
InheritedWidget示例
import 'package:flutter/material.dart';
import 'package:flutter_code/InheritedWidget/InheritedState.dart';
class InheritedCount extends StatefulWidget {
@override
_InheritedCountState createState() => _InheritedCountState();
}
class _InheritedCountState extends State {
int _count = 0;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("InheritedDemo"),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() {
_count++;
});
},
child: Icon(Icons.add, color: Colors.white,),
),
body: Center(
child: InheritedState(
count: _count,
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceAround,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
WidgetA(),
WidgetB()
],
)
),
),
);
}
}
class WidgetA extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Text("widget text");
}
}
class WidgetB extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Text(InheritedState.of(context)?.count.toString(),
style: TextStyle(
color: Colors.green,
fontSize: 50
),
);
}
}
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
class InheritedState extends InheritedWidget {
/// 构造方法
InheritedState({
Key key,
@required this.count,
@required Widget child
}): assert(count != null),
super(key:key, child: child);
/// 需要共享的数据
final int count;
/// 获取组件最近当前的InheritedWidget
static InheritedState of(BuildContext context) {
return context.dependOnInheritedWidgetOfExactType();
}
/// 通知依赖该树共享数据的子widget
@override
bool updateShouldNotify(covariant InheritedState oldWidget) {
return count != oldWidget.count;
}
}
InheritedWidget源码分析
在上面的计数器示例代码中,WidgetB和InheritedWidget发生关联的就是InheritedState.of(context)?.count.toString(),其中最关键的方式是context.dependOnInheritedWidgetOfExactType(),我们查看dependOnInheritedWidgetOfExactType()在Element中的源码如下:该代码是在framework.dart 第3960行
Map _inheritedWidgets;
@override
T dependOnInheritedWidgetOfExactType({Object aspect}) {
/// 断言,用于在调试状态下检测是否有正在使用(激活)的祖先
assert(_debugCheckStateIsActiveForAncestorLookup());
/// 获取到_inheritedWidgets数组数据
final InheritedElement ancestor = _inheritedWidgets == null ? null : _inheritedWidgets[T];
if (ancestor != null) {
// 断言,判断当前ancestor是否是InheritedElement类型
assert(ancestor is InheritedElement);
// 返回并调用更新方法
return dependOnInheritedElement(ancestor, aspect: aspect) as T;
}
_hadUnsatisfiedDependencies = true;
return null;
}
我们不难看出,每一个Element实例都会持有一个_inheritedWidgets,调用次用该方法时会从改集合对象中取出相关类型的InheritedElement实例,那么在这个方法中我们没有看到设置_inheritedWidgets的方法,我们来查看一下_inheritedWidgets是如何赋值的。
// Element
void _updateInheritance() {
assert(_active);
_inheritedWidgets = _parent?._inheritedWidgets;
}
我们找到赋值是在_updateInheritance方法中,首先断言当前节点是否激活,然后通过父节点的_inheritedWidgets进行赋值,我们继续来看_updateInheritance什么情况下会调用:
@mustCallSuper
void mount(Element parent, dynamic newSlot) {
......
_updateInheritance();
......
}
@mustCallSuper
void activate() {
......
_updateInheritance();
......
}
我们可以看到在Element中它在mount和activate函数执行了调用,也就是说element每次挂载和重新时,会调用该方法。那么当该方法执行的时候,element就会从上层中拿到所有的InheritedElement。而InheritedElement他最终继承了Element,并可以看到InheritedElement重写了_updateInheritance方法:
@override
void _updateInheritance() {
assert(_active);
final Map incomingWidgets = _parent?._inheritedWidgets;
if (incomingWidgets != null)
_inheritedWidgets = HashMap.from(incomingWidgets);
else
_inheritedWidgets = HashMap();
_inheritedWidgets[widget.runtimeType] = this;
}
InheritedWidget是如何进行刷新的
前面我们分析到InheritedElement会拿到父类的所有的InheritedElment并向下传递,而InheritedWidget正是通过这种方法才能让下面的子Widget能访问的上层中所有的InheritedWidget,那么它是如何进行刷新的呢?我们在Element的dependOnInheritedWidgetOfExactType方法中调用了dependOnInheritedElement方法,代码如下:
Set _dependencies;
@override
InheritedWidget dependOnInheritedElement(InheritedElement ancestor, { Object aspect }) {
assert(ancestor != null);
_dependencies ??= HashSet();
_dependencies.add(ancestor);
ancestor.updateDependencies(this, aspect);
return ancestor.widget;
}
@protected
void updateDependencies(Element dependent, Object aspect) {
setDependencies(dependent, null);
}
@protected
void setDependencies(Element dependent, Object value) {
_dependents[dependent] = value;
}
可以看到InheritedElement实例调用自己的updateDependencies方法并将当前的Element实例传递过去
/// Called during build when the [widget] has changed.
///
/// By default, calls [notifyClients]. Subclasses may override this method to
/// avoid calling [notifyClients] unnecessarily (e.g. if the old and new
/// widgets are equivalent).
@protected
void updated(covariant ProxyWidget oldWidget) {
notifyClients(oldWidget);
}
@override
void notifyClients(InheritedWidget oldWidget) {
assert(_debugCheckOwnerBuildTargetExists('notifyClients'));
for (final Element dependent in _dependents.keys) {
assert(() {
// check that it really is our descendant
Element ancestor = dependent._parent;
while (ancestor != this && ancestor != null)
ancestor = ancestor._parent;
return ancestor == this;
}());
// check that it really depends on us
assert(dependent._dependencies.contains(this));
notifyDependent(oldWidget, dependent);
}
}
}
@protected
void notifyDependent(covariant InheritedWidget oldWidget, Element dependent) {
dependent.didChangeDependencies();
}
由于当InheritedElement更新时,会执行updated方法,然后继续调用notifyClients,遍历所有的element并调用didChangeDependencies方法。
