看下整体实现效果如下:
完整项目:https://github.com/buder-cp/CustomView/tree/master/buder_DN_view/buderdn12
这个效果整体可以分为三个动画的合集:
- 白色背景,六个小圆旋转动画:RotateState
- 白色背景,小圆扩散聚合动画:MergingState
- 绘制背景图片动画:ExpandState
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.Log;
import android.view.View;
import android.view.animation.LinearInterpolator;
import android.view.animation.OvershootInterpolator;
public class SplashView extends View {
private ValueAnimator mAnimator;
// 大圆(里面包含很多小圆的)的半径
private float mRotationRadius = 90;
// 每一个小圆的半径
private float mCircleRadius = 18;
// 小圆圈的颜色列表,在initialize方法里面初始化
private int[] mCircleColors;
// 大圆和小圆旋转的时间
private long mRotationDuration = 1200; //ms
// 第二部分动画的执行总时间(包括二个动画时间,各占1/2)
private long mSplashDuration = 1200; //ms
// 整体的背景颜色
private int mSplashBgColor = Color.WHITE;
/**
* 参数,保存了一些绘制状态,会被动态地改变* */
//空心圆初始半径
private float mHoleRadius = 0F;
//当前大圆旋转角度(弧度)
private float mCurrentRotationAngle = 0F;
//当前大圆的半径
private float mCurrentRotationRadius = mRotationRadius;
// 绘制圆的画笔
private Paint mPaint = new Paint();
// 绘制背景的画笔
private Paint mPaintBackground = new Paint();
// 屏幕正中心点坐标
private float mCenterX;
private float mCenterY;
//屏幕对角线一半
private float mDiagonalDist;
public SplashView(Context context) {
super(context);
init(context);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mCenterX = w/2f;
mCenterY = h/2f;
mDiagonalDist = (float) Math.sqrt((w*w+h*h))/2f;//勾股定律
}
private void init(Context context) {
mCircleColors = context.getResources().getIntArray(R.array.splash_circle_colors);
//画笔初始化
//消除锯齿
mPaint.setAntiAlias(true);
mPaintBackground.setAntiAlias(true);
//设置样式---边框样式--描边
mPaintBackground.setStyle(Paint.Style.STROKE);
mPaintBackground.setColor(mSplashBgColor);
}
public void splashDisappear(){
//开启后面两个动画
//换模板--换状态
if(mState!=null && mState instanceof RotateState){
//结束旋转动画
RotateState rotateState = (RotateState) mState;
rotateState.cancel();
post(new Runnable() {
@Override
public void run() {
mState = new MergingState();
}
});
}
}
private SplashState mState = null;
//策略模式:State---三种动画状态
private abstract class SplashState{
public abstract void drawState(Canvas canvas);
public void cancel(){
mAnimator.cancel();
}
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if(mState==null){
//开启第一个旋转动画
mState = new RotateState();
}
//调用绘制方法
mState.drawState(canvas);
}
/**
* 1.旋转动画
* 控制各个小圆的坐标---控制小圆的角度变化----属性动画ValueAnimator
*/
private class RotateState extends SplashState{
public RotateState() {
//1.动画的初始工作;2.开启动画
//花1200ms,计算某个时刻当前的角度是多少? 0~2π
mAnimator = ValueAnimator.ofFloat(0f,(float) Math.PI*2);
mAnimator.setInterpolator(new LinearInterpolator());
mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
//计算某个时刻当前的大圆旋转了的角度是多少?
mCurrentRotationAngle = (float) valueAnimator.getAnimatedValue();
postInvalidate();
}
});
mAnimator.setDuration(mRotationDuration);
mAnimator.setRepeatCount(ValueAnimator.INFINITE);
mAnimator.start();
}
@Override
public void drawState(Canvas canvas) {
//1.背景--擦黑板,涂成白色
drawBackground(canvas);
//2.绘制小圆
drawCircles(canvas);
}
}
private void drawCircles(Canvas canvas) {
//每个小圆之间的间隔角度 = 2π/小圆的个数
float rotationAngle = (float) (2* Math.PI/mCircleColors.length);
Log.i("barry","length------:"+mCircleColors.length);
for (int i=0; i < mCircleColors.length; i++){
/**
* x = r*cos(a) +centerX
* y= r*sin(a) + centerY
* 每个小圆i*间隔角度 + 旋转的角度 = 当前小圆的真是角度
*/
double angle = i*rotationAngle + mCurrentRotationAngle;
float cx = (float) (mCurrentRotationRadius* Math.cos(angle) + mCenterX);
float cy = (float) (mCurrentRotationRadius* Math.sin(angle) + mCenterY);
mPaint.setColor(mCircleColors[i]);
canvas.drawCircle(cx,cy,mCircleRadius,mPaint);
}
}
private void drawBackground(Canvas canvas) {
if(mHoleRadius>0f){
//得到画笔的宽度 = 对角线/2 - 空心圆的半径
float strokeWidth = mDiagonalDist - mHoleRadius;
mPaintBackground.setStrokeWidth(strokeWidth);
//画圆的半径 = 空心圆的半径 + 画笔的宽度/2
float radius = mHoleRadius + strokeWidth/2;
canvas.drawCircle(mCenterX,mCenterY,radius,mPaintBackground);
}else {
canvas.drawColor(mSplashBgColor);
}
}
/**
* 2.聚合动画
* 要素:大圆的半径不断地变大--变小----》小圆的坐标
*/
private class MergingState extends SplashState{
public MergingState() {
//花1200ms,计算某个时刻当前的大圆半径是多少? r~0中的某个值
mAnimator = ValueAnimator.ofFloat(0, mRotationRadius);
mAnimator.setDuration(mRotationDuration);
mAnimator.setInterpolator(new OvershootInterpolator(10f));
mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
// 某个时刻当前的大圆半径是多少?
mCurrentRotationRadius = (float)valueAnimator.getAnimatedValue();
invalidate();
}
});
mAnimator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
mState = new ExpandState();
}
});
// mAnimator.start();
mAnimator.reverse();;
}
@Override
public void drawState(Canvas canvas) {
//1.背景--擦黑板,涂成白色
drawBackground(canvas);
//2.绘制小圆
drawCircles(canvas);
}
}
/**
* 3.水波纹扩散动画
* 画一个空心圆----画一个圆,让它的画笔的粗细变成很大---不断地减小画笔的粗细。
* 空心圆变化的范围:0~ 对角线/2
*/
private class ExpandState extends SplashState{
public ExpandState() {
//花1200ms,计算某个时刻当前的空心圆的半径是多少? r~0中的某个值
mAnimator = ValueAnimator.ofFloat(mCircleRadius, mDiagonalDist);
mAnimator.setDuration(mRotationDuration);
mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
//当前的空心圆的半径是多少?
mHoleRadius = (float) valueAnimator.getAnimatedValue();
invalidate();
}
});
mAnimator.start();
}
@Override
public void drawState(Canvas canvas) {
drawBackground(canvas);
}
}
}
使用:
import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.os.Handler;
import android.widget.FrameLayout;
public class MainActivity extends AppCompatActivity {
private FrameLayout mMainView;
private SplashView splashView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setContentView(R.layout.activity_main);
//将动画层盖在实际的操作图层上
mMainView = new FrameLayout(this);
ContentView contentView = new ContentView(this);
mMainView.addView(contentView);
splashView = new SplashView(this);
mMainView.addView(splashView);
setContentView(mMainView);
//后台开始加载数据
startLoadData();
}
// ------------------------加载动画--------------------------------------
Handler handler = new Handler();
private void startLoadData() {
handler.postDelayed(new Runnable() {
@Override
public void run() {
//数据加载完毕,进入主界面--->开启后面的两个动画
splashView.splashDisappear();
}
},5000);//延迟时间
}
}